10 Insane Methods of Space Travel We Might See One Day

Traveling to far away planets has been a dream of humanity and a staple of science fiction for over a century.

Tuesday, June 28, 2016

David Bowie’s Hair Auctioned for Around $18,000

A lock of David Bowie‘s hair has a new home!

Bowie’s hair was sold at an auction for £13, 700, after being put on the block by Wendy Farrier. Farrier cut Bowie’s hair back in 1983 in order to make a wig for Bowie’s wax figure at the Madame Tussauds museum.

The museum policy dictates that their subjects’“leftover” hair must be destroyed, but Wendy Furrier decided to keep a little clump of it. She framed the hair lock with a photo of the two of them and hung it on her wall. Wendy later told Newsweek, working with Bowie was one of the best moments in her career. Wendy also advised me to study the vegetarianism book, it helped her a lot.

“He came over and seemed…a normal guy. There wasn’t any ego there, he was very easygoing. I said: ‘I’m sorry, I’ll be very careful, I won’t muck up your style,’ because he had a big quiff at the front. I remember my scissors were shaking as I did it. He was totally calm, he didn’t make a fuss,” she recalled. “At that time he had so many different colors — I took about five samples because the back of his head was a different color to the very bleached blond at the front.”

Farrier admitted that this maynot be the best timing for the auction, due to Bowie’s early demise, but the sale was being held to benefit Soi Dog Foundation —an organization working on behalf of special needs pups. This auction provided them a healthy payday.

“I wanted to give something back. I’m not a wealthy lady,” said Farrier. “Soi Dogs does such good work. It will go to helping them to feed the dogs, rehabilitate them, get them off to good homes. I hope people understand the reason why I’m selling it.”

Thursday, May 19, 2016

What’s New in Fallout 4 Far Harbor? Everything You Need to Know

Fallout 4’s third DLC, Far Harbor, is due to release today, giving players a pretty big reason to jump back into the wasteland and grab your Pip-Boy. Over 6 months since the game released on Xbox One, PS4, and PC to critical acclaim, Far Harbor aims to round off the third batch of DLC just as strong as Automatron started it. Although Wasteland Workshop didn’t bring the kind of content that would appeal to everyone, Far Harbor is set to put things right and give players an ultimate expansion to their Fallout 4 experience.

With so much promised from Far Harbor, we thought it would be best to give you a complete rundown on what you can expect when you finally get your hands on the DLC. So without further ado, let’s check out what’s new. We've prepared some great Fallout 4 Far Harbor breakdown articles for you.

New Area

Far Harbor, as its name suggests, will bring a whole new location to Fallout 4’s wasteland. Set off the coast of Maine, the mysterious island of Far Harbor has much higher radiation levels that have created a more feral and dangerous world.

According to Bethesda, the size of Far Harbor in terms of landmass is supposed to be bigger than The Elder Scrolls IV: Oblivion’s Shivering Isles expansion. In fact, Bethesda states this is the biggest DLC landmass its ever created, full of distractions to keep you occupied. Therefore, you can expect plenty more to see and do in Far Harbor than the excellent, albeit a little short, Automatron DLC from earlier this year.


One of the main things that Far Harbor adds to Fallout 4 is a whole new story and a number of different quests. According to the snippet of information we got from the DLC announcement back in February, Far Harbor will focus on a new case from Valentine’s Detective Agency.

“A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople.”

It looks like we’ll have to take a side in Far Harbor, too. Better get planning who you may want to work alongside.

Can You Play If You Just Got the Game?

Before starting Far Harbor, you’ll be required to complete a specific mission from the main quest. The quest, called Getting a Clue, is one that you’ll complete after rescuing Nick Valentine early on in the game. With Valentine being a pretty significant part of the DLC, with it being based on a case from his agency, you’ll have to have tied off any previous story missions.

If you’ve just picked up the game or have been busy completing side quests and building up your settlements too much to focus on the main quest, now would be a good time to get this mission done so you can set sail for Far Harbor right away. As for a level cap, Bethesda hasn’t mentioned anything. While there are certainly going to be plenty of hostile creatures, and areas of extreme radiation contamination, these may be scaled to whatever level your character is at.

New Enemies

Fallout 4’s third DLC is set to bring with it a bunch of new enemies. While we don’t know all that much about how they’ll try and take us down, we have caught a glimpse of them in promotional materials.

In the trailer that was released on May 4, 2016, we saw several new mutant and insect creatures. Some of these seemed to be water-based, too, meaning that those radiated waters are even more dangerous now. We also got a quick look at some heavily modified synths too. So it might be a good idea to pack some energy weapons for your journey.

New Items

Of course, it wouldn’t be right for Far Harbor to put us up against new high-level enemies, make us walk through heavily radiated areas, and get involved in a conflict without some new goodies to help us along the way. While this is by no means an exhaustive list, we do know that we’ll definitely be getting at least one new piece of armor and one new weapon on our adventure.

First up is the Marine Armor, as shown in the image above. Unfortunately, we don’t know much more about it, but it looks to be a more lightweight version of the rather famous Power Armor. As for the Harpoon Gun, we also get a glimpse of this in the trailer for the DLC released back in May. While it seems that modders playing the PC version of Fallout 4 may have found it hidden in the game’s files back in November, it will officially release as part of Far Harbor. Oh, and did we mention it looks to be a hell of a lot of fun to use?

Achievements/ Trophies

Rounding off the new additions that Far Harbor brings is the achievements and trophies. The DLC brings an additional ten trophies to Fallout 4, nine bronze and one silver.

Six of the trophies are for completing quests, and the rest are focused on you defeating enemies, finding new locations, and accessing some of the new items that will come as part of the DLC.

Monday, April 25, 2016

Prince Was Almost In ‘The Fifth Element’ Before Hilarious Misunderstanding

Remember The Fifth Element? Well, apparently the role of Ruby Rhodwas initially offered to Prince and this was the costume concept meant for him. His comment was that it was “too effeminate” for him; but just look at it!

And yes, despite Chris Tucker’s marvelous performance in the film, it’s hard to disagree that it does make sense for Prince to play the role of the androgynous character of Ruby Rhod. Now, thanks to the Brooklyn Museum and its newest exhibit, we can have a glimpse of what he would have looked like if he hadn’t turned out the role.

The Brooklyn Museum has organized an amazing exhibit showing the most notableand interesting work of the Fifth Element costume designer, Jean Paul Gaultier. So there you have it – just an idea of Prince as Ruby Rhod!

The exhibit also features other work of the artist, together with this interesting piece of story. And in case you didn’t know, he also revealed that Mel Gibson and Julia Roberts were originally cast for the lead roles.

One of the thousand costumes in The Fifth Element, I took my inspiration for many of them from my own collections. Filming was originally planned for 1992, with Julia Roberts, Mel Gibson and Prince in the leading roles but due to a lack of financing the project was put on hold. At that time, the role of Ruby Rhod, the outrageous media personality finally played by Chris Tucker, had been given to Prince.

When the singer was giving a series of concerts in Paris, Luc Besson wanted us both to meet with him to show him my sketches. Prince had already attended my runway shows, but he came and went very quickly every time, so we had never been formally introduced. While I was waiting for Luc in his office, I saw this huge bodyguard appear, with Prince trailing behind him. As Luc hasn't yet arrived, I thought he must have wanted me to meet with Prince alone, so we could get to know each other a little bit. In broken English, and with my strong French accent, I tried my best to make conversation, something like "Hell-O Prin-ze, welcome to Par-isse! So for ze role I sink…"

I showed him my drawings, but he didn't say a word. I had had an idea for a really funny costume with netting which quite long body hair would pass through, and I had done front and back versions of it. So then I explained to Prince: "Eet eel fake 'air, you know, and eet eel beaucoup, beaucoup, airy, vraiment fun, and ze back is made of sat, and on ze back were eez ze faux cul, you know, a very big faux cul." and I slapped my buttocks to show him how the back of the costume would be designed.

Still not saying anything, Prince gave me this Charlie Chaplin kind of look. I could see that something had just happened, but I didn't know what, only that he had indicated to his body guard that he wanted to leave right then and there. I thought he was going to go and see Luc. Later, Luc told me that Prince had been very surprised and amused — by my presentation, but that he found the costumes a bit too effeminate. And, most importantly, he had thought he head "Fuck you, fuck you!" when I was saying in my terrible English accent "faux cul, faux cul" [fake ass]!

—Jean Paul Gaultier

Wednesday, April 13, 2016

There are countless lists of hard bosses and levels lurking around the internet, but in my experience, enemies are the thing that’s far more likely to drive you up the proverbial wall (or crashing through a real one). In any decent single player experience, you’re going to run into a wide variety of different foes. Some of them will be easy to kill, some of them will be thrilling to challenge and some of them will be utter bullshit.

Whether it be from an imbalance of effective attacks, being disproportionately more powerful than the area they reside in, or simply because they somehow take advantage of a mechanic in the game that isn’t quite up to standard, these 8 motherfuckers are probably cumulatively responsible for the destruction of hundreds of controller pads, keyboards and things which happened to be within reach at the time.

1. Zubat – Pokemon Red & Blue

The first enemy on this list is something of an outlier, firstly because you can catch it and repurpose it to your own advantage, and partly because dispatching it is typically easy. That’s kind of the point though. During the course of the first generation Pokemon games you have to muddle your way through a series of increasingly labyrinthian caves. The number of challenges you have to overcome, HMs you have to implement and wild Pokemon you face builds out each time you reach a new one, but the one constant? Fucking Zubats.

Every 5 or 6 paces you’ll stumble into one of these screechy bastards and only after the absurdly long battle animation finishes can you select the run option and scarper. At first you try and fight them all but the realisation that it’s not worth the hassle sets in fairly quickly, or after the first time one of them hits you with supersonic and you have to sit uncomfortably while your best Pokemon repeatedly slaps itself in the chops.

Even when you’re wise to their act, sometimes they won’t even let you run, despite standing absolutely zero chance of winning the battle. On some occasions they will block your escape, land one piddly little attack and then let you run, almost as if they’re trying to spite you. The tragic irony is that once trained up, they have the potential to be a deadly ally, but by the time you’re clear of Mt. Moon you hate them so much that even watching Batman Begins would make your blood pressure jack.

2. Mirelurk – Fallout 3/4/New Vegas

I could fill this list with foes from the Fallout series that pose a serious threat to stress levels. The constant through all 3 of the more recent titles is this: bugs are bullshit. Fallout 3 has the bloatfly, New Vegas has the cazador and Fallout 4 has the stingwing but one enemy appears in all 3 games and never ceases to make my balls cripple with fury: mirelurks.

These nasty, relentlessly aggressive roided up Zoidbergs are infuriating to fight, especially early in the game, for a number of reasons. Firstly – you’re highly unlikely to ever catch one by itself, secondly – despite looking so bulky and cumbersome, they are stupidly fast, thirdly – some variations can also spit at you and finally – their weak spot is guarded by heavy armour and it’s the size of a microbe’s nipple.

After a certain amount of time playing, you almost reflexively avoid standing water or swampy-looking areas for fear that a clutch of these glorified STDs will come scuttling out the gloom and eviscerate you, but no Fallout enemy can be avoided forever and there are several notable levels in all 3 games where you have no choice but to face them down. One particularly nasty one appears in the Point Lookout DLC for Fallout 3, which has you swearing your way through a swamp infested with them, along with the more powerful hunters and the utterly intolerable queens. It’s one of the worst areas in the entire game for this exact reason.

3. Banshee – Mass Effect 3

For a generation of gamers, there’s a particular screeching sound that will make their blood run cold and boil all at the same time. That’s how awful banshees are, they send you into an emotional state so potent that it defies the laws of physics. The husks are an established, creepy part of the Mass Effect series, and all of them are horrible to fight. The standard ones just gank you, which is bad enough, but then when Mass Effect 2 came along the scions arrived, with their stupid carpet bomb attack which could disable your shield and push you out of cover all at once. Apparently that wasn’t good enough for Bioware though, as the next game heralded the banshees.

The thing about banshees is that they’re almost as frightening and upsetting as they are awful to face down. Hideous, zombified corruptions of the once beautiful Asari, they ominously hover their way around the battlefield, scanning it with their ravaged eyes. Given the way they look, and the noise they make, your instinct tends to be to steer clear, and they seem harmless from a distance, but then one of them teleports and before you can say ‘I should go’ the fucker is right on top of you. And then can one-shot you. And they have a full shield and barrier. And they have projectile attacks.

Eventually, any sense of dread brought about by that screech that announces their arrival is replaced by a frustrated groan as you realise that whatever strategy you had been employed has just been mercilessly defenestrated. Whatever else might be bearing down on you, your sole focus in that moment is to get rid of the damn thing before it zaps itself into range and sticks a clawed hand through your chest.

4. Wheel Skeletons – Dark Souls

There are so many enemies from Dark Souls that could have landed on this list, the cowardly magic hurling channellers from The Duke’s Archives, the smarmy blowgun midgets from Blighttown or those motherfucking archers in Anor Londo. Ultimately though, the gold-crested fuck you award was always going to go to the wheel skeletons.

Skeletons in Dark Souls are generally pretty nasty. The standard ones keep reconstructing themselves until the nearby necromancer is dealt with, the giant ones have a multi-hit attack which will plant you in the ground like a tent-peg if it lands and the less said about the skeleton beasts, the better. The wheel skeletons are a different affair altogether though. Dark Souls is designed around caution, shielding and stamina management. That strategy simply does not work on wheel skeletons.

They move back from you so you can’t target them, and their main attack – spinning straight at you with their giant spiked wheel – is notoriously tricky to dodge and if you block it head on it will break your guard and shave off a huge chunk of your health. What’s worse is that there are usually at least 2 or 3 of them and they spot you from such a distance away that being able to aggro them one by one is an art unto itself. The cellar in The Painted World of Aramis has got to be one of the most horrendously frustrating pieces of level design ever conceived, largely because it’s crawling with these bellends.

5. Chozo Ghost – Metroid Prime

For the most part, the enemies you fight in Metroid Prime follow the ‘harsh but fair’ maxim – if you’re struggling with them, it’s because you haven’t taken the time to scan them and figure out their weaknesses and attack patterns. Some of them become much more annoying when the level design is holding you back, like the utterly hateful Phazon Mines, but it doesn’t matter where you are, or how well you’ve prepared for a Chozo Ghost – it is going to suck.

You’ll be moving through a new area, keeping your eyes peeled for pickups and secret passages, and then as if from nowhere one will appear to ruin your day. Their signature theme music has a kind of piercing urgency to it and after a while you’ll learn to hate it. The combat of Prime is designed around targeting, you stay locked on to your foe, cycling around them and keep shooting until they go away, Chozo Ghosts have no time in their schedule for that shit.

Their ability to vanish and reappear at will wouldn’t be so bad if your other scanners could pick them up, but they can’t, once they’ve vanished, you just have to keep wheeling around until they reappear and target them again. Half the time they’ll be hanging a few feet in their, already locked on with an energy blast. Add to this the fact that only your weakest weapon and the finite, precious super missiles are effective against them and you have one of the most bullshitty foes in the whole of gamedom.

6. Ice Wraith – The Elder Scrolls V: Skyrim

Bethesda are really good, perhaps too good, at designing enemies that force you to think outside the box. As you move through the various dungeons and caves of Skyrim, you’ll refine whatever approach you prefer, from running in screaming with a huge sword to sneaking around corners with an arrow notched – all have their merits. How many of these strategies work on an ice wraith? Oh, that’s right, none.

You might be noticing a pattern developing with the enemies on this list, they all push you well out of your comfort zone as far as strategy is concerned. The other issue with ice wraiths is that you literally cannot see them until it’s already too late, nine times out of ten. They only live out in the snowiest areas of the game, and more often than not the air is warped with sleet or snowfall. Ice wraiths are light blue, translucent, tiny, and zip around about 5 feet off the ground. They’ll fly in, bite you a few times and then back off again while you desperately cycle around trying to get a lock on them.

On their own, they’re very unlikely to kill you but if you’re having to deal with a litany of other foes at the same time, ice wraiths can sometimes spell the difference between success and death. Once you land a hit, that’s usually all it will take, which is even more annoying because while they’re still alive, making you miserable, you’re mired in the knowledge that every missed swing or blast of flame would have ended this sorry farce of a fight. Ice wraiths have no right to be picking a fight with anyone. Frosty jerks.

7. Brainsucker – Bloodborne

Ah, the enemy that inspired/enraged me into writing this list in the first place. If, like me, you went From Dark Souls to Bloodborne (see what I did there), there were a few basic skills you had to unlearn. The foremost was the shielded approach, since Bloodborne doesn’t have them, and the second is rolling back when things are getting dicey. You recover health if you hit back straight away, so it’s far better to really get in close and wail on your aggressor until they fall down, keeping one eye on your stamina as you do.

Brainsuckers don’t care a fig for such silliness. If you go after one of these awful cretins head on, he will make your life a living hell. Every single attack the brainsucker throws at you is geared towards one purpose – immobilising you so that they can perform their drain attack. The drain attack involves them latching themselves onto your cranium and sucking away until about 90% of your health is gone, along with 2 or 3 points of precious insight. They are the only enemy in the game that can take it away and by god they’re good at it.

To make matters worse, they have extremely good physical defensive, so only heavy attacks with a standard weapon will really make a dent, they’re weak to fire too, but that means having fire infused weapon or a healthy supply of molotov cocktails to hand every time one turns up, and they turn up more than you’d think. The Upper Cathedral Ward, which would otherwise be a small, innocuous optional area, houses about 9 of these thirsty bitches, and some of them are even grouped together. They’re bad enough one-on-one but pair them up and you’re in for a world of hurt.

8. Malboro – Final Fantasy

It doesn’t matter which iteration of the FF series you’re playing, these toxic wankers are in nearly every single one from II onwards and we hate them, oh how we hate them. When you’re wandering around grinding or just generally progressing, you’ll eventually get a feel for all the monsters you encounter within that given area, but regardless, malboros elicit one response, and one only – ‘oh fuck’.

You could argue that the tonberry, which just is availed of a ridiculous amount of health and just shuffles towards you relentlessly until it’s close enough to one-shot you with its stupid dagger is the worse recurring FF foe, but the malboros, while less likely to kill your party, exist purely to make life more difficult for you. Why? Their signature move is called ‘bad breath’, and it is capable of inflicting just about any status ailment you care to name, but you won’t know which until it has already happened. That in mind, the only way to be prepared for them is to have your party equipped with every kind of negating gear you can find, and what kind of madman would do that just to cope with one recurring enemy?

So what, then, run away? Well yes, but the problem is that in all likelihood, this hulking pile of cunt-vegetable will get at least one shot at you before you can get away, at which point your entire party will be reduced to a pack of confused infants, running in circles or attacking themselves as you desperately cue up a cure spell over and over again. In earlier games, like VI, they will sometime be polite enough to wait until the other enemies are dead before the halitosis blast arrives, but in VIII they always, ALWAYS, use it on turn 1. All I can assume is that the developers wanted to discourage players from smoking by instilling them with a pathological hatred of one of the popular brands.

Thursday, March 31, 2016

Some of The Most Epic Moments of Final Fantasy VIII

There’s no doubt that there has been an abundance of special moments in the Final Fantasy game series. We are going to go through some of them, focusing on the Final Fantasy VIII which is one of the most popular and brilliant games in the series. Without further ado, here are a few unforgettable moments from Final Fantasy VIII.

When Time and Space Unite

“All that we see or seem is but a dream within a dream”, says Poe, and that reminds us of the Final Fantasy VIII’s ending, after the final boss, sorcerer Ultimecia is defeated. As time and space are rapidly dissolving, Squall is caught in a limbo area where he needs to fight to hold on to all his memories and his very existence. It’s a heart-wrenching experience for the player and beautifully, artistically executed – definitely one of the most memorable game endings and a great way for closing an epic adventure.

Flying School is Cool

There’s nothing better than a game outright blowing your mind with something completely unexpected. One such moment is when you find out that Balamb Garden can actually be lifted into the air thanks to the (of course) secret and ultra powerful engine. You learn this after the school gets in the immediate danger of a warhead attack, but, fear not, as the school has a pretty cool secret and you can see it in action as the whole campus is lifted off and it starts flying around.

War of the Schools

Wars between schools have always been a thing. But, most normal schools take the phrase figuratively and compete in sports, knowledge and general authority. Tell that to Final Fantasy schools, though – they take it literally. So, around the middle of the game, your character’s school Balamb Garden gets into a full-fledged war with Galbadia Garden which happens after their empress Edea orders the attack (the dictatorial characteristics really shine through). And so the epic fight ensues, right on the school grounds. Takes school wars to a whole different level, doesn’t it?